Review: Need For Speed: Most Wanted (2012)

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Developer: Criterion Games
Publisher: Electronic Arts
Release Date: October 30, 2012 (NA)
Played Platform: PC

Felt that this game is a more polish game that Criterion Games made after making Burnout Paradise

Things I like:

  • Open-world driving game
    • Finding jackspots (licensed cars) around the city
    • Crashing through billboards and fences
    • Taking down the 10 Most Wanted cars driving around the city to earn them
  • Every car can be modified by:
    • Body
    • Nitrous
    • Tires
    • Chassis
    • Transmission
  • Fast travel between jackspots you found and events you completed
  • The map shows you where to go while racing

Things I did not like:

  • Police is annoying
    • Need to drive under speed limit while free roaming or the cops start to chase you
    • They bother you while racing because they are constantly chasing you throughout the whole race
  • Driving is hard during day/night time
    • The sun rays blinds your eyes and can’t see the road for a few seconds
    • Hard to see the road when there is no street lights
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Review: Burnout Paradise (The Ultimate Box)

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Developer: Criterion Games
Publisher: Electronic Arts
Release Date: January 22 2008 (NA)
Played Platform: PC

Things I like:

  • Open-world driving game
    • Finding drive-thrus and events through the city
    • Crashing through billboards and fences
    • Taking down cars driving around the city to earn them
  • Different events the game offers
    • Race – get to the finish line, but there’s different ways to get there
    • Marked Man – Get to the destination without totaling your car
    • Road Rage – Takedown a certain amount of cars before the time runs out
    • Stunt Run – Rack up points while doing different stunts
    • Burning Route – Get to the destination before the time limit
  • Different types of car for different purposes
  • Able to go through a drive-thru (auto shop, spray, and gas station) in the middle of the event
  • Able to change the day of time if you don’t like driving at night or day

Things I did not like:

  • Navigate to multiple screens just to quit the game
  • The Takedown camera while racing sometimes takes awhile before you’re back driving
    • Wished they had no takedown when you’re not doing an event
  • The navigation to turn on a street is a little unclear sometimes
    • Can’t tell if it’s a sharp turn
  • No fast travel of some sort if you want to do an event on the other side of the city
  • Need to go to the junk yard just to change cars (there’s only 5)

Review: Uncharted The Lost Legacy

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Developer: Naughty Dog

Publisher: Sony Interactive Entertainment

Release Date: August 22, 2017

Played Platform: PS4

This game takes place 6-12 months after Uncharted 4.

Things I liked:

  • Stunning graphics
    • Some sections it seems like it’s a cinematic, but you’re actually playing
  • Playing as Chloe Frazer
  • Can choose to either hold the button or tap when doing QuickTime events (QTE)
    • Change it under the settings option
  • The ammo from enemies you killed before you died still on the ground
  • Stealth encounters improved
    • AI is highly improved – reminded me of Assassin’s Creed alert
    • Allies able to take down enemies as well
    • Able to mark enemies to see where they are while walking around
  • Lock-picking special crates

Things I did not liked:

  • Allies either helps a little bit or don’t at all during combat
  • Little to no navigation – not sure where to go (in some sections)
  • Has a smartphone to take pictures, but no GPS when traveling to the different places in the map
  • Wished we could play as Nadine Ross
  • Camera angles sometimes messes me up when trying to go to the next cliff or when trying to take cover

Things I noticed (I know that it’s just a game):

  • The smartphone still works after all the events she went through
  • The treasure is still secured after all the events they went through

Review: Crash Bandicoot N. Sane Trilogy

 

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Developer: Vicarious Visions (originally from Naughty Dog)

Publisher: Activision (originally from Sony Computer Entertainment)

Release Date: June 30, 2017

Played Platform: PS4

 

I managed to get all the clear gems and crystals on all three games. Additionally, got all gold relics on the third game.

Things I liked:

  • Nostalgia feeling of playing this game with updated graphics
  • 3D platformer depth on horizontal maps
  • Playing as Coco Bandicoot and/or Crash Bandicoot
  • Different types of maps (left to right, up to down, on rails on top of an animal, etc.)
  • Gives you Aku Aku (tiki mask) when you die a lot and often in a certain area of the map to help you
  • Add additional checkpoint if you keep dying before the next actual checkpoint
  • Can dash to kill enemies and to jump higher (except for the first one)
  • Need to backtrack on maps to break all the boxes in order to collect the clear gem (certain maps)
  • Replay-ability to collect gems and/or relics

Things I did not liked:

  • Hard to calculate the depth of the gap when the map goes vertically compared to horizontally
    • Need to see the shadow instead of the character when jumping
  • Should have added a restart option on maps that needs to be completed without dying on the special gems maps
  • If you’re a little too close to the edge, you can’t dash
  • Precise jumping is required when jumping over chasms and/or on top of certain enemies
  • It would have been nice to add a subtitles option and able to skip the splash screen before the main menu

Review: inFAMOUS: Second Son

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Developer: Sucker Punch Productions

Publisher: Sony Computer Entertainment

Release Date: March 21, 2014

Played Platform: PS4

 

A good sandbox game if you enjoy superpowers and cause havoc. Especially for the price that I paid for this ($10).

Things I liked:

  • Sandbox game in Seattle
    • Explore around and doing side-missions
  • Travel around the map with superpowers
    • Reminded me of the game Prototype
    • Different types of attacks
  • Can switch powers by draining their respective attribute
    • Each power is somewhat unique
  • Can choose to be the good or bad guy
  • Interesting use of the Dualshock 4
    • Holding a spray can and spraying walls – need to get used to it because I’m left-handed
    • Using the pad in the middle as a touchpad to do various actions
  • Able to 100% without a walkthrough guide

Things I did not liked:

  • Can’t use the melee attack while mid-air
  • Can’t swim
  • Can’t reset the camera while running around while trying to kill enemies
    • Or at least have a lock on feature
  • Accidentally kills civilians in the middle of battle
  • Can’t skip cutscenes
    • The developers said that it’s either cutscenes or a loading screen to load the map and such
  • Encountered bugs in the last mission
    • Went through the wall while climbing the building
    • The final boss disappeared when battling
  • It’s a lot easier to build up the special attack as an evil person compared to a good person
  • EDIT (8/6/17): 
    • You can’t use the smoke special skill (Arial drop) with a low ceiling
    • Checkpoints in this game on some missions are far apart

Review: Spec Ops: The Line

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Developer: Yager Development

Publisher: 2K Games

Release Date: June 26, 2012

Played Platform: PC

 

An underrated game with bad controls, but should be played at least once.

Things I liked:

  • The story line
    • Inspired by the book Heart of Darkness and the movie Apocalypse Now – Haven’t seen the movie or read the book, but it reminded me a little bit of another movie (Fight Club)
    • You begin to ask questions to yourself while progressing through the story
  • Using the environment to your advantage (although is part of the game progression)
  • Commanding your allies to execute a command (throw a flashbang or kill an enemy)

Things I did not liked:

  • Limited options
    • Can’t change the mouse sensitivity – had to change my mouse DPI
  • Spacebar is used for a lot of actions (run, jump when prompted, take cover)
    • Can’t just jump down – need to press spacebar when prompted
    • Running and taking cover should have been in two different buttons
  • Can’t jump
  • Loud BGM (by default) – can’t understand what to do

Review: The Last Guardian

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Developer: SIE Japan Studio

Publisher: Sony Interactive Entertainment

Release Date: December 6, 2016

Played Platform: PS4

 

This is an amazing game with beautiful scenes, but not my style of game-play.

Things I liked:

  • Interesting concept for a game
  • Cinematic
    • Scenes when Trico helps you when you’re about to die after jumping off
    • Should be made into a movie
  • Trico acts like a pet, although his big size
  • The FOV can see yourself and Trico with the scenery behind
  • Become invested into the characters while going through the game

Things I did not liked:

  • Had trouble in the very beginning
    • No guidance of what to actually do
  • Button smashing mechanic
    • Need to smash buttons in order to “wake up” after death and break free from the enemies
  • Trico
    • Had trouble controlling him – didn’t know that he needs to see you so that he’ll do the action
  • Camera
    • Angles makes your character movement weird and hard to control
    • Clunky movement controls
    • Some parts of the game becomes a plat-former, but due to the camera, it’s tough – constantly falling off after a jump