Review: Uncharted 4: A Thief’s End

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: May 10, 2016

Played Platform: PS4

 

Things I liked:

  • Stunning graphics
  • Playing a Crash Bandicoot level on the slim PlayStation 1
    • Nostalgia and Easter egg
  • Can choose to either hold the button or tap when doing QuickTime events (QTE)
    • Change it under the settings option
  • Seeing the different journals and treasures from the past three games
  • The ammo from enemies you killed before you died still on the ground
    • The past three games, it disappered
  • Stealth encounters improved
    • AI is highly improved – reminded me of Assassin’s Creed alert
    • Allies able to take down enemies as well
    • Able to mark enemies to see where they are while walking around
  • New gears
    • Grappling hook and piton
  • Innovative way to use the Dualshock 4 controller
    • Wished they implemented more in the game

It seems that they got rid of tossing the grenade back from the third game which I hoped they had it (probably mapped it to another button)

Things I did not liked:

  • Allies sometime get in the way when walking around the tall grass
  • Little to no navigation – not sure where to go
  • Felt that the sensitivity slightly changes when aiming with a pistol versus a sub-machine gun
  • Not major – had to adjust reloading with the triangle instead of R1 (Uncharted: Nathan Drake Collection controls)
  • A lot of enemies everywhere in some encounters and hard to move stealthily

Review: Uncharted: Drake’s Deception [The Nathan Drake Collection]

Read my review of Drake’s Forture or Among Thieves if you have not yet

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: November 1, 2011

The Nathan Drake Collection: October 9, 2015

Played Platform: PS4

 

THINGS THAT ARE THE SAME TO DRAKE’S FORTUNE IS IN RED THINGS THAT ARE THE SAME TO AMONG THIEVES IS IN BLUE

Things I liked:

  • Stealth mechanism
    • First priority was to use stealth instead of guns
    • Had trouble doing a section stealthly because the enemies were not moving from their position
  • Improved hand-to-hand combat
    • Slighty improved from the second one; thought of the Arkham series, but not up to par
    • Grabbing the enemy and pushing them somewhere else
    • Grabbing weapon in mid fight/tumble: able to grab the weapon when the opponent goes down
  • Open the journal at any time
  • Funny dialogue throughout the game
  • Need to be conservative on ammo
    • Cannot just keep shooting
  • Different challenging puzzles
    • Was stuck on a few of the puzzles
  • Change of pace in-game
    • Riding horses and chase scenes

Things I did not liked:

  • Camera angle is bad when you’re running from someone/something
    • Cannot tell where you are going and might fall off the cliff
  • Little to no navigation of where to go
    • Not sure if it is just me, but sometimes I am unsure of where to go
  • Lots of glitches
    • I had some on the second one, but I encountered a lot on this one
    • Need to restart the checkpoint and do the task again
  • Throwing the grenade back
    • It was a cool idea to implement this, but it should have been mapped to another button
    • Often times, you were switching weapons if the weapons were nearby of the thrown grenade
  • The flame enemies (Djinn) was a pain to kill

Things that came to mind:

  • While doing stealth
    • Add more weapon choices like smoke grenades or pistol with silencer
    • Bird’s-eye-view to see where the enemies are at
  • JUST FOR LAUGHS:
    • They have amazing pockets. After all the events that happen throughout the game, they still have their important belongings
    • Realized how often Nathan gets caught, the antagonist never asks for his personal journal

 

Review: Uncharted: Among Thieves [The Nathan Drake Collection]

Read my review of Drake’s Forture if you have not yet

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: October 13, 2009
The Nathan Drake Collection: October 9, 2015

Played Platform: PS4

 

THINGS THAT ARE THE SAME TO DRAKE’S FORTUNE IS IN RED

Things I liked:

  • Stealth mechanism
    • First priority was to use stealth instead of guns
  • Improved hand-to-hand combat
  • Open the journal at any time
    • Learn more about the story and the Uncharted universe
  • Funny dialogue throughout the game
  • Need to be conservative on ammo
    • Cannot just keep shooting
  • Not-too-hard puzzles to complete
    • Somewhat challenging, but nothing that you get stuck on

Things I did not liked:

  • Story is a little rehashed from the first one
  • Camera angle is bad when you’re running from someone/something
    • Cannot tell where you are going and might fall off the cliff
  • Little to no navigation of where to go
    • Not sure if it is just me, but sometimes I am unsure of where to go

Review: Uncharted: Drake’s Fortune [The Nathan Drake Collection]

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: November 19, 2007
The Nathan Drake Collection: October 9, 2015

Played Platform: PS4

Things I liked:

  • Amazing story line
  • Need to be conservative on ammo
    • Cannot just keep shooting
  • Not-too-hard puzzles to complete

Things I did not liked:

  • Little to no navigation of where to go
  • Cover mechanic could be better
  • While climbing, uncertain to which direction to hold on in the analog to jump to where you want to go
  • Hand-to-hand combat could be better
    • Most of the time, I was alternating from square and triangle until the enemy is knocked down

Bonus facts:

  • Funny how Elena’s camera still works when she gets in the water
  • I am not too good with a controller when aiming
  • First game completed on the PS4
  • Weapon of choice – pistols; getting those headshots!
    • Barely used the grenades

Review: SpyHunter

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Developer: Paradigm Entertainment

Publisher: Midway Games

Release Date: September 24, 2001

Played Platform: PS2

Things I liked:

  • Plethora of weapons to choose from
    • Front (homing missile, machine gun, EMP, laser)
    • Back (oil, fire, smoke)
  • Car transforms when in the water and road
  • Being a spy and shooting bad guys from a car
  • Car changes to bike (when health gets low)
  • Replayability (unlock cheats when completing in the amount of time; completing every objectives)

Things I did not liked:

  • Weak story line (a lot of reading)
  • Useless button mapping
    • Triangle = rear view mirror (the rear view mirror shows up when an enemy is behind you)
    • X accelerates and press X twice to boost
  • Reverse the car is complicated (need to hold the down button and hold X)
  • Short tutorial (doesn’t teach you much = need to look at the controller options)
  • Animation going from land to water is slightly delayed
  • Need to complete every objectives altogether (can’t complete one then complete another objective on the next try)
  • No map/navigation

Review: NFL Street [Nostalgia]

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Developer: EA Tiburon, EA Sports Big
Publisher: Electronic Arts
Release Date: January 13, 2004
Played Platform: PS2
Last Time Played: April 11, 2008

Things I liked:

  • Playing street football (limited rules compared to regular football)
    • No flags, no referees, no punts, 7 vs 7
  • Making a custom team in NFL Challenge
    • Custom: team name, team logo, individual players, outfit
  • Doing jukes and styles while running across the field
  • Playing pick-up games (similar to your own fantasy team)
  • Gamebreaker – stiff arming and getting broken tackles when running down the “field”

Things I did not liked:

  • NFL Challenge is almost impossible without a second player
  • The camera moves when the CPU does a fake throw that I know it is coming; can’t see my guy when going for a sack
  • Sometimes, it does not select the player that I want to use when trying to tackle someone running down the field
  • Development points in NFL Challenge is limited; need to pick the challenges carefully
  • 1st down is set regardless of where you start
  • Gamebreaker – hard to defend against an opponent with an active gamebreaker

“I want to make something clear. The next time something like this happens, I won’t bother thanking you. So if something happens, and I end up helping you, you don’t need to thank me. Friends are supposed to help friends. From now on, we’ll be working together. So, we’ll be helping each other. Supporting each other isn’t a big deal. It’d be lame to thank each other for every little thing.”

-Killua Zoldyck (Hunter x Hunter Ep 107)