Review: SpyHunter


Developer: Paradigm Entertainment

Publisher: Midway Games

Release Date: September 24, 2001

Played Platform: PS2

Things I liked:

  • Plethora of weapons to choose from
    • Front (homing missile, machine gun, EMP, laser)
    • Back (oil, fire, smoke)
  • Car transforms when in the water and road
  • Being a spy and shooting bad guys from a car
  • Car changes to bike (when health gets low)
  • Replayability (unlock cheats when completing in the amount of time; completing every objectives)

Things I did not liked:

  • Weak story line (a lot of reading)
  • Useless button mapping
    • Triangle = rear view mirror (the rear view mirror shows up when an enemy is behind you)
    • X accelerates and press X twice to boost
  • Reverse the car is complicated (need to hold the down button and hold X)
  • Short tutorial (doesn’t teach you much = need to look at the controller options)
  • Animation going from land to water is slightly delayed
  • Need to complete every objectives altogether (can’t complete one then complete another objective on the next try)
  • No map/navigation

Review: NFL Street [Nostalgia]


Developer: EA Tiburon, EA Sports Big
Publisher: Electronic Arts
Release Date: January 13, 2004
Played Platform: PS2
Last Time Played: April 11, 2008

Things I liked:

  • Playing street football (limited rules compared to regular football)
    • No flags, no referees, no punts, 7 vs 7
  • Making a custom team in NFL Challenge
    • Custom: team name, team logo, individual players, outfit
  • Doing jukes and styles while running across the field
  • Playing pick-up games (similar to your own fantasy team)
  • Gamebreaker – stiff arming and getting broken tackles when running down the “field”

Things I did not liked:

  • NFL Challenge is almost impossible without a second player
  • The camera moves when the CPU does a fake throw that I know it is coming; can’t see my guy when going for a sack
  • Sometimes, it does not select the player that I want to use when trying to tackle someone running down the field
  • Development points in NFL Challenge is limited; need to pick the challenges carefully
  • 1st down is set regardless of where you start
  • Gamebreaker – hard to defend against an opponent with an active gamebreaker

“I want to make something clear. The next time something like this happens, I won’t bother thanking you. So if something happens, and I end up helping you, you don’t need to thank me. Friends are supposed to help friends. From now on, we’ll be working together. So, we’ll be helping each other. Supporting each other isn’t a big deal. It’d be lame to thank each other for every little thing.”

-Killua Zoldyck (Hunter x Hunter Ep 107)

Review: Bully: The Scholarship Edition


Developer: Rockstar Vancouver
Publisher: Rockstar Games
Release Date:
 October 21, 2008 (PC)
Played Platform:
PC (with a 360 controller)

Things I liked:

  • Playing as a student in an open-world school setting
  • Being somewhat of a bully
  • Learn multiple fighting moves
  • Playing dodgeball with the nerds against the jocks

Things I did not liked:

  • Weak story line
  • Console port to the PC is horrible
  • Camera angle sometimes messes up
  • Can only ride a bicycle
  • The bike class (you need to do the analog move before the prompt asks you)
  • Constantly pressing the A button to run/ride the bicycle
  • Not sure what specific class is today (separated to only morning or afternoon)
  • People constantly stealing my bicycle after a cutscene
  • Can’t do anything after the curfew time
  • No fast travel (only the school bus to take you back to the academy)

I realized that I have more cons than pros for this game. I was hoping that this game would be on par with the GTA franchise.

“Does losing prove that you’re weak? Isn’t losing difficult for all of you? A challenge where, after ending up on your hands and knees, you must see if you can stand-up again? If you stay on your hands and knees, that proves that you are weak.”

-Ittetsu Takeda (Haikyu!! Ep. 24)

Review: God Of War [Nostalgia]


Developer: SCE Santa Monica Studio
Publisher: Sony Computer Entertainment
Release Date:
March 22, 2005
Played Platform:
Last Time Played:
Feb 09, 2008

Things I liked:

  • Being a badass and killing enemies with the two blades/huge sword
  • A lot of different powers from the different gods
  • Quick-Time Effect (pressing a different button when prompted)
  • A lot of different attacks after upgrading the blades
  • Up-gradable powers and weapons

Things I did not liked:

  • Quick-Time Effect (constantly pressing one button multiple times). My thumb began to hurt after awhile
  • Camera angle. Trying to grab an enemy, but it does not. Also, cannot see the platform while jumping from top to bottom of the screen
  • No subtitles option (not major)
  • Not being able to backtrack after beating the game

Review: FIFA Street [Nostalgia]


Developer: EA Canada
Publisher: Electronic Arts
Release Date: February 22, 2005 (NA)
Played Platform: PS2
Last Time Played: May 10, 2008

Things I liked:

  • There are no rules
  • Doing tricks and juking the opponent
  • Scoring from half field with Gamebreaker
  • Playing and making the best team possible from different countries

Things I did not liked:

  • Goalie cannot run around with the ball
  • The opponents were too easy a quarter into the Rule The Street campaign
  • Unable to have a list of players on the roster (acquire players wisely); limited players on your roster
  • Controller constantly vibrating when you had Gamebreaker; had to turn off vibrate
  • Switching a player; did not change to the player that I wanted
  • The action when playing on defense transitions to offense; I am trying to get the ball by tackling (O button), then it automatically shoots when I get the ball