Review: The Last Of Us [Remastered]

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: June 14, 2013 (Remastered: July 29, 2014)

Played Platform: PS4

 

Things I liked:

  • Stealth mechanism
    • Use of shiv to kill clickers
    • I always used this method before relying on guns
    • Using bottles and bricks to distract them – realized later in the game that bricks are stronger than bottles
    • Listen mechanism to see what enemies are around you
    • Moving the analog stick slowly so that clickers won’t hear you
  • Ammo and equipment are sparse
  • Upgrade-able weapons and stats
  • Different types of weapons
    • Build different types of creative weapons
    • Need to find recipe first in order to build them
  • Play as Ellie (main story and DLC)
  • Good Guy Naughty Dog – Keeping your loot after an event (unlike the Uncharted series) [didn’t want to spoil what event]

Things I did not liked:

  • Melee could be improved
    • When I swung the first strike, it looks like it’s going to hit, but it doesn’t
    • Can’t choose to use fists if you’re holding a melee weapon
  • Can’t backtrack to see what loot you can get
    • The path is blocked

Things that came to mind:

  • ON THE FENCE – use of the Dualshock 4 to recharge the flashlight’s battery (same as Uncharted 4)
  • Would have probably enjoyed more of the story if I didn’t know that there would be a sequel coming out
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Review: Wizorb

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Developer: Tribute Games

Publisher: Tribute Games

Release Date: September 29, 2011

Played Platform: PC

 

Things I liked:

  • Heavily-inspired art style from The Legend of Zelda: A Link To The Past
  • Breakout with a RPG element
    • Different types of power ups and curses
    • Buy things from the shop
    • Access bonus levels

Things I did not liked:

  • A lot of levels takes a while to complete without power-ups
    • Ex: One block is left but there’s unbreakable blocks in front of it, so you need to go around it
  • It gets boring after a few levels
    • It’s the same over and over with a slight change

Review: World Of Goo

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Developer: 2D Boy

Publisher: 2D Boy

Release Date: October 13, 2008

Played Platform: PC

 

Things I liked:

  • Interesting game mechanics
    • Different types of goo with unique characteristics
  • A lot of thinking in order to complete the level
  • Physics based
    • Need to balance the tower and use of balloons, etc.
  • Still hard to complete the level after watching a walk through
  • Reading the picket signs from the sign painter

Things I did not liked:

  • Options are non-existence
    • Can’t control the sound level
  • Story line is alright

Review: NBA 2K17

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Developer: Visual Concepts

Publisher: 2K Sports

Release Date: September 20, 2016

Played Platform: PS4

DISCLAIMER: This is only from playing MyCareer (1 season – 82 games) and being my first NBA 2K.

Things I liked:

  • Right analog stick (pro stick) for shooting and dribbling
    • Different release depending on the player
  • For hardcore basketball fans
    • Need to know the game of basketball (pick and roll, positions, reasons of the foul, etc.)
  • College experience story line
  • Playing from your POV
  • Orange juice with Justice Young!

Things I did not liked:

  • Right analog stick (pro stick) for shooting and dribbling
    • Accidentally do the ball behind the back move and lose the ball
  • A lot of loading times
    • Disrupts the flow of the game
  • Can’t walk/multitask
    • Reading text messages
    • Can’t move while doing different scrimmages (1-on-1, constant 3-on-3, etc.)
  • Wished I could open the calendar when I’m in the practice gym without going back to myCourt
  • Face customization
    • No description of where it’s changing; need to figure it out based on the image
    • No variety of skin color
  • Not a lot of colleges to choose from
  • Can’t start a conversation to other people from your phone
  • Don’t know when the hang out session ends when someone texts you to hang out
  • Can’t simulate the game and also be able to have the day off in the next day
  • Teammate AI sucks a lot of times
    • Even with a high reputation, teammates don’t pass you the ball when you ask
    • Accidentally passes again because the call button is the same button for pass (X)

 

Review: Uncharted 4: A Thief’s End

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: May 10, 2016

Played Platform: PS4

 

Things I liked:

  • Stunning graphics
  • Playing a Crash Bandicoot level on the slim PlayStation 1
    • Nostalgia and Easter egg
  • Can choose to either hold the button or tap when doing QuickTime events (QTE)
    • Change it under the settings option
  • Seeing the different journals and treasures from the past three games
  • The ammo from enemies you killed before you died still on the ground
    • The past three games, it disappeared
  • Stealth encounters improved
    • AI is highly improved – reminded me of Assassin’s Creed alert
    • Allies able to take down enemies as well
    • Able to mark enemies to see where they are while walking around
  • New gears
    • Grappling hook and piton
  • Innovative way to use the Dualshock 4 controller
    • Wished they implemented more in the game

It seems that they got rid of tossing the grenade back from the third game which I hoped they had it (probably mapped it to another button)

Things I did not liked:

  • Allies sometime get in the way when walking around the tall grass
  • Little to no navigation – not sure where to go
  • Felt that the sensitivity slightly changes when aiming with a pistol versus a sub-machine gun
  • Not major – had to adjust reloading with the triangle instead of R1 (Uncharted: Nathan Drake Collection controls)
  • A lot of enemies everywhere in some encounters and hard to move stealthily

Review: Uncharted: Drake’s Deception [The Nathan Drake Collection]

Read my review of Drake’s Forture or Among Thieves if you have not yet

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: November 1, 2011

The Nathan Drake Collection: October 9, 2015

Played Platform: PS4

 

THINGS THAT ARE THE SAME TO DRAKE’S FORTUNE IS IN RED THINGS THAT ARE THE SAME TO AMONG THIEVES IS IN BLUE

Things I liked:

  • Stealth mechanism
    • First priority was to use stealth instead of guns
    • Had trouble doing a section stealthly because the enemies were not moving from their position
  • Improved hand-to-hand combat
    • Slighty improved from the second one; thought of the Arkham series, but not up to par
    • Grabbing the enemy and pushing them somewhere else
    • Grabbing weapon in mid fight/tumble: able to grab the weapon when the opponent goes down
  • Open the journal at any time
  • Funny dialogue throughout the game
  • Need to be conservative on ammo
    • Cannot just keep shooting
  • Different challenging puzzles
    • Was stuck on a few of the puzzles
  • Change of pace in-game
    • Riding horses and chase scenes

Things I did not liked:

  • Camera angle is bad when you’re running from someone/something
    • Cannot tell where you are going and might fall off the cliff
  • Little to no navigation of where to go
    • Not sure if it is just me, but sometimes I am unsure of where to go
  • Lots of glitches
    • I had some on the second one, but I encountered a lot on this one
    • Need to restart the checkpoint and do the task again
  • Throwing the grenade back
    • It was a cool idea to implement this, but it should have been mapped to another button
    • Often times, you were switching weapons if the weapons were nearby of the thrown grenade
  • The flame enemies (Djinn) was a pain to kill

Things that came to mind:

  • While doing stealth
    • Add more weapon choices like smoke grenades or pistol with silencer
    • Bird’s-eye-view to see where the enemies are at
  • JUST FOR LAUGHS:
    • They have amazing pockets. After all the events that happen throughout the game, they still have their important belongings
    • Realized how often Nathan gets caught, the antagonist never asks for his personal journal

 

Review: Uncharted: Among Thieves [The Nathan Drake Collection]

Read my review of Drake’s Forture if you have not yet

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: October 13, 2009
The Nathan Drake Collection: October 9, 2015

Played Platform: PS4

 

THINGS THAT ARE THE SAME TO DRAKE’S FORTUNE IS IN RED

Things I liked:

  • Stealth mechanism
    • First priority was to use stealth instead of guns
  • Improved hand-to-hand combat
  • Open the journal at any time
    • Learn more about the story and the Uncharted universe
  • Funny dialogue throughout the game
  • Need to be conservative on ammo
    • Cannot just keep shooting
  • Not-too-hard puzzles to complete
    • Somewhat challenging, but nothing that you get stuck on

Things I did not liked:

  • Story is a little rehashed from the first one
  • Camera angle is bad when you’re running from someone/something
    • Cannot tell where you are going and might fall off the cliff
  • Little to no navigation of where to go
    • Not sure if it is just me, but sometimes I am unsure of where to go