“I want to make something clear. The next time something like this happens, I won’t bother thanking you. So if something happens, and I end up helping you, you don’t need to thank me. Friends are supposed to help friends. From now on, we’ll be working together. So, we’ll be helping each other. Supporting each other isn’t a big deal. It’d be lame to thank each other for every little thing.”

-Killua Zoldyck (Hunter x Hunter Ep 107)

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Review: Need For Speed: Most Wanted (2012)

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Developer: Criterion Games
Publisher: Electronic Arts
Release Date: October 30, 2012 (NA)
Played Platform: PC

Felt that this game is a more polish game that Criterion Games made after making Burnout Paradise

Things I like:

  • Open-world driving game
    • Finding jackspots (licensed cars) around the city
    • Crashing through billboards and fences
    • Taking down the 10 Most Wanted cars driving around the city to earn them
  • Every car can be modified by:
    • Body
    • Nitrous
    • Tires
    • Chassis
    • Transmission
  • Fast travel between jackspots you found and events you completed
  • The map shows you where to go while racing

Things I did not like:

  • Police is annoying
    • Need to drive under speed limit while free roaming or the cops start to chase you
    • They bother you while racing because they are constantly chasing you throughout the whole race
  • Driving is hard during day/night time
    • The sun rays blinds your eyes and can’t see the road for a few seconds
    • Hard to see the road when there is no street lights

Review: Burnout Paradise (The Ultimate Box)

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Developer: Criterion Games
Publisher: Electronic Arts
Release Date: January 22 2008 (NA)
Played Platform: PC

Things I like:

  • Open-world driving game
    • Finding drive-thrus and events through the city
    • Crashing through billboards and fences
    • Taking down cars driving around the city to earn them
  • Different events the game offers
    • Race – get to the finish line, but there’s different ways to get there
    • Marked Man – Get to the destination without totaling your car
    • Road Rage – Takedown a certain amount of cars before the time runs out
    • Stunt Run – Rack up points while doing different stunts
    • Burning Route – Get to the destination before the time limit
  • Different types of car for different purposes
  • Able to go through a drive-thru (auto shop, spray, and gas station) in the middle of the event
  • Able to change the day of time if you don’t like driving at night or day

Things I did not like:

  • Navigate to multiple screens just to quit the game
  • The Takedown camera while racing sometimes takes awhile before you’re back driving
    • Wished they had no takedown when you’re not doing an event
  • The navigation to turn on a street is a little unclear sometimes
    • Can’t tell if it’s a sharp turn
  • No fast travel of some sort if you want to do an event on the other side of the city
  • Need to go to the junk yard just to change cars (there’s only 5)

Review: Uncharted The Lost Legacy

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Developer: Naughty Dog

Publisher: Sony Interactive Entertainment

Release Date: August 22, 2017

Played Platform: PS4

This game takes place 6-12 months after Uncharted 4.

Things I liked:

  • Stunning graphics
    • Some sections it seems like it’s a cinematic, but you’re actually playing
  • Playing as Chloe Frazer
  • Can choose to either hold the button or tap when doing QuickTime events (QTE)
    • Change it under the settings option
  • The ammo from enemies you killed before you died still on the ground
  • Stealth encounters improved
    • AI is highly improved – reminded me of Assassin’s Creed alert
    • Allies able to take down enemies as well
    • Able to mark enemies to see where they are while walking around
  • Lock-picking special crates

Things I did not liked:

  • Allies either helps a little bit or don’t at all during combat
  • Little to no navigation – not sure where to go (in some sections)
  • Has a smartphone to take pictures, but no GPS when traveling to the different places in the map
  • Wished we could play as Nadine Ross
  • Camera angles sometimes messes me up when trying to go to the next cliff or when trying to take cover

Things I noticed (I know that it’s just a game):

  • The smartphone still works after all the events she went through
  • The treasure is still secured after all the events they went through

Review: Crash Bandicoot N. Sane Trilogy

 

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Developer: Vicarious Visions (originally from Naughty Dog)

Publisher: Activision (originally from Sony Computer Entertainment)

Release Date: June 30, 2017

Played Platform: PS4

 

I managed to get all the clear gems and crystals on all three games. Additionally, got all gold relics on the third game.

Things I liked:

  • Nostalgia feeling of playing this game with updated graphics
  • 3D platformer depth on horizontal maps
  • Playing as Coco Bandicoot and/or Crash Bandicoot
  • Different types of maps (left to right, up to down, on rails on top of an animal, etc.)
  • Gives you Aku Aku (tiki mask) when you die a lot and often in a certain area of the map to help you
  • Add additional checkpoint if you keep dying before the next actual checkpoint
  • Can dash to kill enemies and to jump higher (except for the first one)
  • Need to backtrack on maps to break all the boxes in order to collect the clear gem (certain maps)
  • Replay-ability to collect gems and/or relics

Things I did not liked:

  • Hard to calculate the depth of the gap when the map goes vertically compared to horizontally
    • Need to see the shadow instead of the character when jumping
  • Should have added a restart option on maps that needs to be completed without dying on the special gems maps
  • If you’re a little too close to the edge, you can’t dash
  • Precise jumping is required when jumping over chasms and/or on top of certain enemies
  • It would have been nice to add a subtitles option and able to skip the splash screen before the main menu

Review: inFAMOUS: Second Son

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Developer: Sucker Punch Productions

Publisher: Sony Computer Entertainment

Release Date: March 21, 2014

Played Platform: PS4

 

A good sandbox game if you enjoy superpowers and cause havoc. Especially for the price that I paid for this ($10).

Things I liked:

  • Sandbox game in Seattle
    • Explore around and doing side-missions
  • Travel around the map with superpowers
    • Reminded me of the game Prototype
    • Different types of attacks
  • Can switch powers by draining their respective attribute
    • Each power is somewhat unique
  • Can choose to be the good or bad guy
  • Interesting use of the Dualshock 4
    • Holding a spray can and spraying walls – need to get used to it because I’m left-handed
    • Using the pad in the middle as a touchpad to do various actions
  • Able to 100% without a walkthrough guide

Things I did not liked:

  • Can’t use the melee attack while mid-air
  • Can’t swim
  • Can’t reset the camera while running around while trying to kill enemies
    • Or at least have a lock on feature
  • Accidentally kills civilians in the middle of battle
  • Can’t skip cutscenes
    • The developers said that it’s either cutscenes or a loading screen to load the map and such
  • Encountered bugs in the last mission
    • Went through the wall while climbing the building
    • The final boss disappeared when battling
  • It’s a lot easier to build up the special attack as an evil person compared to a good person
  • EDIT (8/6/17): 
    • You can’t use the smoke special skill (Arial drop) with a low ceiling
    • Checkpoints in this game on some missions are far apart

Review: Spec Ops: The Line

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Developer: Yager Development

Publisher: 2K Games

Release Date: June 26, 2012

Played Platform: PC

 

An underrated game with bad controls, but should be played at least once.

Things I liked:

  • The story line
    • Inspired by the book Heart of Darkness and the movie Apocalypse Now – Haven’t seen the movie or read the book, but it reminded me a little bit of another movie (Fight Club)
    • You begin to ask questions to yourself while progressing through the story
  • Using the environment to your advantage (although is part of the game progression)
  • Commanding your allies to execute a command (throw a flashbang or kill an enemy)

Things I did not liked:

  • Limited options
    • Can’t change the mouse sensitivity – had to change my mouse DPI
  • Spacebar is used for a lot of actions (run, jump when prompted, take cover)
    • Can’t just jump down – need to press spacebar when prompted
    • Running and taking cover should have been in two different buttons
  • Can’t jump
  • Loud BGM (by default) – can’t understand what to do

Review: The Last Guardian

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Developer: SIE Japan Studio

Publisher: Sony Interactive Entertainment

Release Date: December 6, 2016

Played Platform: PS4

 

This is an amazing game with beautiful scenes, but not my style of game-play.

Things I liked:

  • Interesting concept for a game
  • Cinematic
    • Scenes when Trico helps you when you’re about to die after jumping off
    • Should be made into a movie
  • Trico acts like a pet, although his big size
  • The FOV can see yourself and Trico with the scenery behind
  • Become invested into the characters while going through the game

Things I did not liked:

  • Had trouble in the very beginning
    • No guidance of what to actually do
  • Button smashing mechanic
    • Need to smash buttons in order to “wake up” after death and break free from the enemies
  • Trico
    • Had trouble controlling him – didn’t know that he needs to see you so that he’ll do the action
  • Camera
    • Angles makes your character movement weird and hard to control
    • Clunky movement controls
    • Some parts of the game becomes a plat-former, but due to the camera, it’s tough – constantly falling off after a jump