“I want to make something clear. The next time something like this happens, I won’t bother thanking you. So if something happens, and I end up helping you, you don’t need to thank me. Friends are supposed to help friends. From now on, we’ll be working together. So, we’ll be helping each other. Supporting each other isn’t a big deal. It’d be lame to thank each other for every little thing.”

-Killua Zoldyck (Hunter x Hunter Ep 107)

Review: The Last Of Us [Remastered]

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: June 14, 2013 (Remastered: July 29, 2014)

Played Platform: PS4

 

Things I liked:

  • Stealth mechanism
    • Use of shiv to kill clickers
    • I always used this method before relying on guns
    • Using bottles and bricks to distract them – realized later in the game that bricks are stronger than bottles
    • Listen mechanism to see what enemies are around you
    • Moving the analog stick slowly so that clickers won’t hear you
  • Ammo and equipment are sparse
  • Upgrade-able weapons and stats
  • Different types of weapons
    • Build different types of creative weapons
    • Need to find recipe first in order to build them
  • Play as Ellie (main story and DLC)
  • Good Guy Naughty Dog – Keeping your loot after an event (unlike the Uncharted series) [didn’t want to spoil what event]

Things I did not liked:

  • Melee could be improved
    • When I swung the first strike, it looks like it’s going to hit, but it doesn’t
    • Can’t choose to use fists if you’re holding a melee weapon
  • Can’t backtrack to see what loot you can get
    • The path is blocked

Things that came to mind:

  • ON THE FENCE – use of the Dualshock 4 to recharge the flashlight’s battery (same as Uncharted 4)
  • Would have probably enjoyed more of the story if I didn’t know that there would be a sequel coming out

Review: Wizorb

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Developer: Tribute Games

Publisher: Tribute Games

Release Date: September 29, 2011

Played Platform: PC

 

Things I liked:

  • Heavily-inspired art style from The Legend of Zelda: A Link To The Past
  • Breakout with a RPG element
    • Different types of power ups and curses
    • Buy things from the shop
    • Access bonus levels

Things I did not liked:

  • A lot of levels takes a while to complete without power-ups
    • Ex: One block is left but there’s unbreakable blocks in front of it, so you need to go around it
  • It gets boring after a few levels
    • It’s the same over and over with a slight change

Review: World Of Goo

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Developer: 2D Boy

Publisher: 2D Boy

Release Date: October 13, 2008

Played Platform: PC

 

Things I liked:

  • Interesting game mechanics
    • Different types of goo with unique characteristics
  • A lot of thinking in order to complete the level
  • Physics based
    • Need to balance the tower and use of balloons, etc.
  • Still hard to complete the level after watching a walk through
  • Reading the picket signs from the sign painter

Things I did not liked:

  • Options are non-existence
    • Can’t control the sound level
  • Story line is alright

Review: NBA 2K17

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Developer: Visual Concepts

Publisher: 2K Sports

Release Date: September 20, 2016

Played Platform: PS4

DISCLAIMER: This is only from playing MyCareer (1 season – 82 games) and being my first NBA 2K.

Things I liked:

  • Right analog stick (pro stick) for shooting and dribbling
    • Different release depending on the player
  • For hardcore basketball fans
    • Need to know the game of basketball (pick and roll, positions, reasons of the foul, etc.)
  • College experience story line
  • Playing from your POV
  • Orange juice with Justice Young!

Things I did not liked:

  • Right analog stick (pro stick) for shooting and dribbling
    • Accidentally do the ball behind the back move and lose the ball
  • A lot of loading times
    • Disrupts the flow of the game
  • Can’t walk/multitask
    • Reading text messages
    • Can’t move while doing different scrimmages (1-on-1, constant 3-on-3, etc.)
  • Wished I could open the calendar when I’m in the practice gym without going back to myCourt
  • Face customization
    • No description of where it’s changing; need to figure it out based on the image
    • No variety of skin color
  • Not a lot of colleges to choose from
  • Can’t start a conversation to other people from your phone
  • Don’t know when the hang out session ends when someone texts you to hang out
  • Can’t simulate the game and also be able to have the day off in the next day
  • Teammate AI sucks a lot of times
    • Even with a high reputation, teammates don’t pass you the ball when you ask
    • Accidentally passes again because the call button is the same button for pass (X)

 

Review: Uncharted 4: A Thief’s End

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: May 10, 2016

Played Platform: PS4

 

Things I liked:

  • Stunning graphics
  • Playing a Crash Bandicoot level on the slim PlayStation 1
    • Nostalgia and Easter egg
  • Can choose to either hold the button or tap when doing QuickTime events (QTE)
    • Change it under the settings option
  • Seeing the different journals and treasures from the past three games
  • The ammo from enemies you killed before you died still on the ground
    • The past three games, it disappered
  • Stealth encounters improved
    • AI is highly improved – reminded me of Assassin’s Creed alert
    • Allies able to take down enemies as well
    • Able to mark enemies to see where they are while walking around
  • New gears
    • Grappling hook and piton
  • Innovative way to use the Dualshock 4 controller
    • Wished they implemented more in the game

It seems that they got rid of tossing the grenade back from the third game which I hoped they had it (probably mapped it to another button)

Things I did not liked:

  • Allies sometime get in the way when walking around the tall grass
  • Little to no navigation – not sure where to go
  • Felt that the sensitivity slightly changes when aiming with a pistol versus a sub-machine gun
  • Not major – had to adjust reloading with the triangle instead of R1 (Uncharted: Nathan Drake Collection controls)
  • A lot of enemies everywhere in some encounters and hard to move stealthily

Review: Uncharted: Drake’s Deception [The Nathan Drake Collection]

Read my review of Drake’s Forture or Among Thieves if you have not yet

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: November 1, 2011

The Nathan Drake Collection: October 9, 2015

Played Platform: PS4

 

THINGS THAT ARE THE SAME TO DRAKE’S FORTUNE IS IN RED THINGS THAT ARE THE SAME TO AMONG THIEVES IS IN BLUE

Things I liked:

  • Stealth mechanism
    • First priority was to use stealth instead of guns
    • Had trouble doing a section stealthly because the enemies were not moving from their position
  • Improved hand-to-hand combat
    • Slighty improved from the second one; thought of the Arkham series, but not up to par
    • Grabbing the enemy and pushing them somewhere else
    • Grabbing weapon in mid fight/tumble: able to grab the weapon when the opponent goes down
  • Open the journal at any time
  • Funny dialogue throughout the game
  • Need to be conservative on ammo
    • Cannot just keep shooting
  • Different challenging puzzles
    • Was stuck on a few of the puzzles
  • Change of pace in-game
    • Riding horses and chase scenes

Things I did not liked:

  • Camera angle is bad when you’re running from someone/something
    • Cannot tell where you are going and might fall off the cliff
  • Little to no navigation of where to go
    • Not sure if it is just me, but sometimes I am unsure of where to go
  • Lots of glitches
    • I had some on the second one, but I encountered a lot on this one
    • Need to restart the checkpoint and do the task again
  • Throwing the grenade back
    • It was a cool idea to implement this, but it should have been mapped to another button
    • Often times, you were switching weapons if the weapons were nearby of the thrown grenade
  • The flame enemies (Djinn) was a pain to kill

Things that came to mind:

  • While doing stealth
    • Add more weapon choices like smoke grenades or pistol with silencer
    • Bird’s-eye-view to see where the enemies are at
  • JUST FOR LAUGHS:
    • They have amazing pockets. After all the events that happen throughout the game, they still have their important belongings
    • Realized how often Nathan gets caught, the antagonist never asks for his personal journal

 

Review: Uncharted: Among Thieves [The Nathan Drake Collection]

Read my review of Drake’s Forture if you have not yet

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: October 13, 2009
The Nathan Drake Collection: October 9, 2015

Played Platform: PS4

 

THINGS THAT ARE THE SAME TO DRAKE’S FORTUNE IS IN RED

Things I liked:

  • Stealth mechanism
    • First priority was to use stealth instead of guns
  • Improved hand-to-hand combat
  • Open the journal at any time
    • Learn more about the story and the Uncharted universe
  • Funny dialogue throughout the game
  • Need to be conservative on ammo
    • Cannot just keep shooting
  • Not-too-hard puzzles to complete
    • Somewhat challenging, but nothing that you get stuck on

Things I did not liked:

  • Story is a little rehashed from the first one
  • Camera angle is bad when you’re running from someone/something
    • Cannot tell where you are going and might fall off the cliff
  • Little to no navigation of where to go
    • Not sure if it is just me, but sometimes I am unsure of where to go