“I want to make something clear. The next time something like this happens, I won’t bother thanking you. So if something happens, and I end up helping you, you don’t need to thank me. Friends are supposed to help friends. From now on, we’ll be working together. So, we’ll be helping each other. Supporting each other isn’t a big deal. It’d be lame to thank each other for every little thing.”

-Killua Zoldyck (Hunter x Hunter Ep 107)

Review: inFAMOUS: Second Son

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Developer: Sucker Punch Productions

Publisher: Sony Computer Entertainment

Release Date: March 21, 2014

Played Platform: PS4

 

A good sandbox game if you enjoy superpowers and cause havoc. Especially for the price that I paid for this ($10).

Things I liked:

  • Sandbox game in Seattle
    • Explore around and doing side-missions
  • Travel around the map with superpowers
    • Reminded me of the game Prototype
    • Different types of attacks
  • Can switch powers by draining their respective attribute
    • Each power is somewhat unique
  • Can choose to be the good or bad guy
  • Interesting use of the Dualshock 4
    • Holding a spray can and spraying walls – need to get used to it because I’m left-handed
    • Using the pad in the middle as a touchpad to do various actions
  • Able to 100% without a walkthrough guide

Things I did not liked:

  • Can’t use the melee attack while mid-air
  • Can’t swim
  • Can’t reset the camera while running around while trying to kill enemies
    • Or at least have a lock on feature
  • Accidentally kills civilians in the middle of battle
  • Can’t skip cutscenes
    • The developers said that it’s either cutscenes or a loading screen to load the map and such
  • Encountered bugs in the last mission
    • Went through the wall while climbing the building
    • The final boss disappeared when battling
  • It’s a lot easier to build up the special attack as an evil person compared to a good person
  • EDIT (8/6/17): 
    • You can’t use the smoke special skill (Arial drop) with a low ceiling
    • Checkpoints in this game on some missions are far apart

Review: Spec Ops: The Line

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Developer: Yager Development

Publisher: 2K Games

Release Date: June 26, 2012

Played Platform: PC

 

An underrated game with bad controls, but should be played at least once.

Things I liked:

  • The story line
    • Inspired by the book Heart of Darkness and the movie Apocalypse Now – Haven’t seen the movie or read the book, but it reminded me a little bit of another movie (Fight Club)
    • You begin to ask questions to yourself while progressing through the story
  • Using the environment to your advantage (although is part of the game progression)
  • Commanding your allies to execute a command (throw a flashbang or kill an enemy)

Things I did not liked:

  • Limited options
    • Can’t change the mouse sensitivity – had to change my mouse DPI
  • Spacebar is used for a lot of actions (run, jump when prompted, take cover)
    • Can’t just jump down – need to press spacebar when prompted
    • Running and taking cover should have been in two different buttons
  • Can’t jump
  • Loud BGM (by default) – can’t understand what to do

Review: The Last Guardian

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Developer: SIE Japan Studio

Publisher: Sony Interactive Entertainment

Release Date: December 6, 2016

Played Platform: PS4

 

This is an amazing game with beautiful scenes, but not my style of game-play.

Things I liked:

  • Interesting concept for a game
  • Cinematic
    • Scenes when Trico helps you when you’re about to die after jumping off
    • Should be made into a movie
  • Trico acts like a pet, although his big size
  • The FOV can see yourself and Trico with the scenery behind
  • Become invested into the characters while going through the game

Things I did not liked:

  • Had trouble in the very beginning
    • No guidance of what to actually do
  • Button smashing mechanic
    • Need to smash buttons in order to “wake up” after death and break free from the enemies
  • Trico
    • Had trouble controlling him – didn’t know that he needs to see you so that he’ll do the action
  • Camera
    • Angles makes your character movement weird and hard to control
    • Clunky movement controls
    • Some parts of the game becomes a plat-former, but due to the camera, it’s tough – constantly falling off after a jump

Review: The Last Of Us [Remastered]

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: June 14, 2013 (Remastered: July 29, 2014)

Played Platform: PS4

 

Things I liked:

  • Stealth mechanism
    • Use of shiv to kill clickers
    • I always used this method before relying on guns
    • Using bottles and bricks to distract them – realized later in the game that bricks are stronger than bottles
    • Listen mechanism to see what enemies are around you
    • Moving the analog stick slowly so that clickers won’t hear you
  • Ammo and equipment are sparse
  • Upgrade-able weapons and stats
  • Different types of weapons
    • Build different types of creative weapons
    • Need to find recipe first in order to build them
  • Play as Ellie (main story and DLC)
  • Good Guy Naughty Dog – Keeping your loot after an event (unlike the Uncharted series) [didn’t want to spoil what event]

Things I did not liked:

  • Melee could be improved
    • When I swung the first strike, it looks like it’s going to hit, but it doesn’t
    • Can’t choose to use fists if you’re holding a melee weapon
  • Can’t backtrack to see what loot you can get
    • The path is blocked

Things that came to mind:

  • ON THE FENCE – use of the Dualshock 4 to recharge the flashlight’s battery (same as Uncharted 4)
  • Would have probably enjoyed more of the story if I didn’t know that there would be a sequel coming out

Review: Wizorb

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Developer: Tribute Games

Publisher: Tribute Games

Release Date: September 29, 2011

Played Platform: PC

 

Things I liked:

  • Heavily-inspired art style from The Legend of Zelda: A Link To The Past
  • Breakout with a RPG element
    • Different types of power ups and curses
    • Buy things from the shop
    • Access bonus levels

Things I did not liked:

  • A lot of levels takes a while to complete without power-ups
    • Ex: One block is left but there’s unbreakable blocks in front of it, so you need to go around it
  • It gets boring after a few levels
    • It’s the same over and over with a slight change

Review: World Of Goo

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Developer: 2D Boy

Publisher: 2D Boy

Release Date: October 13, 2008

Played Platform: PC

 

Things I liked:

  • Interesting game mechanics
    • Different types of goo with unique characteristics
  • A lot of thinking in order to complete the level
  • Physics based
    • Need to balance the tower and use of balloons, etc.
  • Still hard to complete the level after watching a walk through
  • Reading the picket signs from the sign painter

Things I did not liked:

  • Options are non-existence
    • Can’t control the sound level
  • Story line is alright

Review: NBA 2K17

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Developer: Visual Concepts

Publisher: 2K Sports

Release Date: September 20, 2016

Played Platform: PS4

DISCLAIMER: This is only from playing MyCareer (1 season – 82 games) and being my first NBA 2K.

Things I liked:

  • Right analog stick (pro stick) for shooting and dribbling
    • Different release depending on the player
  • For hardcore basketball fans
    • Need to know the game of basketball (pick and roll, positions, reasons of the foul, etc.)
  • College experience story line
  • Playing from your POV
  • Orange juice with Justice Young!

Things I did not liked:

  • Right analog stick (pro stick) for shooting and dribbling
    • Accidentally do the ball behind the back move and lose the ball
  • A lot of loading times
    • Disrupts the flow of the game
  • Can’t walk/multitask
    • Reading text messages
    • Can’t move while doing different scrimmages (1-on-1, constant 3-on-3, etc.)
  • Wished I could open the calendar when I’m in the practice gym without going back to myCourt
  • Face customization
    • No description of where it’s changing; need to figure it out based on the image
    • No variety of skin color
  • Not a lot of colleges to choose from
  • Can’t start a conversation to other people from your phone
  • Don’t know when the hang out session ends when someone texts you to hang out
  • Can’t simulate the game and also be able to have the day off in the next day
  • Teammate AI sucks a lot of times
    • Even with a high reputation, teammates don’t pass you the ball when you ask
    • Accidentally passes again because the call button is the same button for pass (X)