Quick Review: Uncharted 4: A Thief’s End

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: May 10, 2016

Played Platform: PS4

 

Things I liked:

  • Stunning graphics
  • Playing a Crash Bandicoot level on the slim PlayStation 1
    • Nostalgia and Easter egg
  • Can choose to either hold the button or tap when doing QuickTime events (QTE)
    • Change it under the settings option
  • Seeing the different journals and treasures from the past three games
  • The ammo from enemies you killed before you died still on the ground
    • The past three games, it disappeared
  • Stealth encounters improved
    • AI is highly improved – reminded me of Assassin’s Creed alert
    • Allies able to take down enemies as well
    • Able to mark enemies to see where they are while walking around
  • New gears
    • Grappling hook and piton
  • Innovative way to use the Dualshock 4 controller
    • Wished they implemented more in the game

It seems that they got rid of tossing the grenade back from the third game which I hoped they had it (probably mapped it to another button)

Things I did not liked:

  • Allies sometime get in the way when walking around the tall grass
  • Little to no navigation – not sure where to go
  • Felt that the sensitivity slightly changes when aiming with a pistol versus a sub-machine gun
  • Not major – had to adjust reloading with the triangle instead of R1 (Uncharted: Nathan Drake Collection controls)
  • A lot of enemies everywhere in some encounters and hard to move stealthily

Quick Review: Uncharted: Drake’s Deception [The Nathan Drake Collection]

Read my review of Drake’s Forture or Among Thieves if you have not yet

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Developer: Naughty Dog

Publisher: Sony Computer Entertainment

Release Date: November 1, 2011

The Nathan Drake Collection: October 9, 2015

Played Platform: PS4

 

THINGS THAT ARE THE SAME TO DRAKE’S FORTUNE IS IN RED THINGS THAT ARE THE SAME TO AMONG THIEVES IS IN BLUE

Things I liked:

  • Stealth mechanism
    • First priority was to use stealth instead of guns
    • Had trouble doing a section stealthly because the enemies were not moving from their position
  • Improved hand-to-hand combat
    • Slighty improved from the second one; thought of the Arkham series, but not up to par
    • Grabbing the enemy and pushing them somewhere else
    • Grabbing weapon in mid fight/tumble: able to grab the weapon when the opponent goes down
  • Open the journal at any time
  • Funny dialogue throughout the game
  • Need to be conservative on ammo
    • Cannot just keep shooting
  • Different challenging puzzles
    • Was stuck on a few of the puzzles
  • Change of pace in-game
    • Riding horses and chase scenes

Things I did not liked:

  • Camera angle is bad when you’re running from someone/something
    • Cannot tell where you are going and might fall off the cliff
  • Little to no navigation of where to go
    • Not sure if it is just me, but sometimes I am unsure of where to go
  • Lots of glitches
    • I had some on the second one, but I encountered a lot on this one
    • Need to restart the checkpoint and do the task again
  • Throwing the grenade back
    • It was a cool idea to implement this, but it should have been mapped to another button
    • Often times, you were switching weapons if the weapons were nearby of the thrown grenade
  • The flame enemies (Djinn) was a pain to kill

Things that came to mind:

  • While doing stealth
    • Add more weapon choices like smoke grenades or pistol with silencer
    • Bird’s-eye-view to see where the enemies are at
  • JUST FOR LAUGHS:
    • They have amazing pockets. After all the events that happen throughout the game, they still have their important belongings
    • Realized how often Nathan gets caught, the antagonist never asks for his personal journal