Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Release Date: May 10, 2016
Played Platform: PS4
Things I liked:
- Stunning graphics
- Playing a Crash Bandicoot level on the slim PlayStation 1
- Nostalgia and Easter egg
- Can choose to either hold the button or tap when doing QuickTime events (QTE)
- Change it under the settings option
- Seeing the different journals and treasures from the past three games
- The ammo from enemies you killed before you died still on the ground
- The past three games, it disappeared
- Stealth encounters improved
- AI is highly improved – reminded me of Assassin’s Creed alert
- Allies able to take down enemies as well
- Able to mark enemies to see where they are while walking around
- New gears
- Grappling hook and piton
- Innovative way to use the Dualshock 4 controller
- Wished they implemented more in the game
It seems that they got rid of tossing the grenade back from the third game which I hoped they had it (probably mapped it to another button)
Things I did not liked:
- Allies sometime get in the way when walking around the tall grass
- Little to no navigation – not sure where to go
- Felt that the sensitivity slightly changes when aiming with a pistol versus a sub-machine gun
- Not major – had to adjust reloading with the triangle instead of R1 (Uncharted: Nathan Drake Collection controls)
- A lot of enemies everywhere in some encounters and hard to move stealthily